π Big updates coming up π
π As we prepare for the next season of Shadow Depths and revamp key aspects of our game, we want to share some of the upcoming changes set to take place over the next three weeks.
GEAR UPGRADE:
- Update logic: Gear NFTs will level up and fuse like all other active cards. The complexity involving energy cells and multiple actives will be removed. (New system: Use 2 Pilot Common 5 to create 1 Pilot Rare 1; use 2 Scout R5 to create 1 Scout E1. etc. Note: Pilot and Scout cannot be mixed.)
- Additional blend: In addition to our current logic, every Equipment Ultimate 5 can be converted to the same template of the next set with a Rarity of Epic 1 (e.g., a U5 Pilot Blaster can be converted to an Epic 1 Scout Rifle). Cost: 16 Energy.
- Update logic: Costs for leveling and fusing the Equipment album will now match the costs for other active cards.
- New logic: When fusing equipment, players will have a chance to receive an extra reward (10/19/30/45% chance) which includes SD in-game items (user SD items):
Random Epic SD material: 23.5%
Random Legendary SD material: 50%
Random Ultimate SD material: 24%
Random Stellar equipment NFT (Shredder, Midasβ Hand, Nazgul Blade C1): 2.5% - Additional logic: Players can use 16 energy to increase their chance by 50% (multiplier 1.5) to receive a Stellar Weapon, reducing the chance of receiving in-game items.
PRINT:
- Update logic: Print time for all gear will be reduced by 50%.
- Update logic: Printed gear will start with 100% durability.
- Update logic: Printed gear will yield 50% fewer materials when dismantled.
ALLOCATE:
- New logic: When minting an NFT, players can use energy (depending on equipment rarity: 1/2/4/8/16) to guarantee the outcome. If energy is used, the minting cannot fail.
- Update logic: Allocated gear will have 50% more durability than printed or crafted gear (1.5x multiplier).
- Additional logic: Allocated gear will have more QT slots: +1 for Common/Rare/Epic, or +2 for Legendary and Ultimate.
- New logic: Players can lock one of the stats on allocated gear using energy (based on equipment rarity: 1/2/4/8/16). When rerolling, the locked stat will remain unchanged.
- Update logic: Minting costs will be doubled.
ENERGY CORE (New logic):
- Each user will have an Energy Core Station, which they can charge by using energy cells (via simple blend).
- Energy received will depend on energy cell rarity: 1/2/4/8/16 (converted from the current βburnβ hours in the Apertian Station).
- In the Apertian Station, energy cell selection will be removed, and the logic will switch to enable/disable for X amount of hours.
- Apertian Station bonus will be updated from 40% to 200%.
Overall, the energy system will allow users to activate various boosts across different aspects of the game.
USER SD ITEMS (Additional logic):
- Users can now accumulate non-consumable items outside of SD and import them into SD as needed.
- The Consumables Allocate Warehouse will be renamed to Items Allocate Warehouse, with an expanded item list for import.
- A limit of 40 items per user per day will apply to all items.
This is just the first part of our gameβs evolution, with many other features in preparation to be introduced later.
We hope you enjoy this update and stay tuned for more.
π Your NBM Team π