π π₯ Shadow Depths S7 π₯ π
π Come take a look at the rewards awaiting you for our next season of Shadow Depths! π
βΉοΈ Season 7 Essential Info:
π₯ Pre-Sale: October 6 β October 9 | Price: $29.99
π₯ Standard Sale: October 10 β November 21 | Price: $34.99
βοΈβπ₯ https://neftyblocks.com/collection/battleminers/drops/226749+226750
π₯ Season Start: October 10
π₯ Season End: November 21
π₯ π₯ π₯ π₯π₯ π₯π₯ π₯π₯ π₯π₯ π₯π₯ π₯
ποΈ The first draft of Shadow Depth season 7 changelog and new Stellars stats(Ultimate).
Note: Some values might slightly change during the alpha tests balancing. Final changelog will be released the day of season start.
SEASON PASS:
- Introduction of 2 New Stellars at the End of the Pass:
β Neocare Backpack: Enhanced capacity storage with regenerative properties.
β Shieldspire: A unique gun prototype with low damage that can protect from ranged attacks and stun enemies.
- The 3rd Stellar will be the Arcadium Core.
- Low-quality rewards have been replaced with pass rolls. When claiming, a roll occurs with the possibility to win:
β 500 Units of NBM Resources (30%/30%/20%/10% for FUS, ACT, MIN, CON)
β Stellar Equipment in-game items (3 x 2% chance for Nazgul Blade, Shredder, Midaβs Hand, all Ultimate)
β 1 Equipment Pack (1% chance)
β 1 Active Card Pack (2 x 0.6% for War or Mining)
β 1 Land Pack (3 x 0.4% for Survival, Secured Station, or Front Post)
β 1 Construction Pack (2 x 0.2% for GEN1 or GEN2)
β 1 Heavy Container (0.1% chance)
β 1 Dominator (0.1% chance)
- There are 4 rolls per pass at tasks: 19, 55, 94, and 145.
BALANCES
- Life steal QT stat now works in % base on total damage dealt (2β20)
- Life steal QT is now exclusive to melee weapons
- Combat regeneration stat now works in % base on MAX HP (0.1β0.5)
- Reduce enemy regeneration stat now works in % (5β40)
- Above stats changes also affect monsters, values have been adapted
- Stelars weapons base durability increase from 7500/8750/10000/11250/12500 to 10000/11250/12500/13750/15000
- Midasβ hand stelar : Now gain new βEnemy drop chanceβ stat in % (8/11/14/17/20) which increase the drop chance from enemies defeated in melee combat (increased both unique enemy ingredient and random drop)
- OFF SET weapons (Laser Sniper, Star Battle Dagger, Battle Laser Sword) base durability increase from 3000/3750/4500/5250/6000 to 7500/8750/10000/11250/12500
- Star Battle Dagger life steal is now : 6/9/12/15/18 (%)
NEW QUANTUM STATS
- Recovery speed : Increase clone healing amounts when clone is in recovery mode(%)
- Enemy crits reduction : reduces the chance that enemy critic you (%)
- Enemy crits resistance : reduces the enemy critic damage(%)
MONSTERS
- Monsters critic stats(chance and damage) are now static.
- Stats scaling adjustment per level
β Life steal : +0.2 (%)
β Combat regen : +0.03 (%)
β Reduce enemy regeneration : +0.5 (%)
SHIP
- Storage : Add 2 extra lvl (up to 600 slots)
- Material Compressor : Add 3 extra lvl (up to 16 stack)
- Molecular Printer :
β Price : Reduce L/U price from 750K/2M to 490K/1.4M
β Time : From 18000/27000/36000/42000 to 7200/18000/27000/36000
- Quantum Station : Add T4 and T5 compatible with allocated gears only
TASK
- Remove Jammer SHIP module requirement for Arcadian Champion tasks
- Remove market terminal SHIP module requirement for Arcadian Champion tasks
- Add back deliver Hydra scale task
- New task types :
β Kill certain level of monsters
β Use isotonics
CRAFT
- Adjust Pilot L/U craft time to same time as other collection (1H/2H)
- Ajust Material craft prices :
β Small space reactor : from 5K to 2.5K
β Thermic shield : from 10K to 7.5K
β Space booster : from 10K to 7.5K
β Superior engine : from 20K to 15K
β Plasma reactor : from 20K Cons to 15K Act
β Quantum ring : from 20K Act to 15K Cons
- Ranger Equipment now include materials dropping from the 4 new monsters
- Increase in the cost for crafting energy cells to 25K/50K/100K/250K/500K (previously 12K/25K/50K/100K/200K).
TOKENS MINED
- Tokens mined values adjusted between the deepest caves making the hardest one more viable
β Last mine-3 : 25β43
β Last mine-2 : 27β45
β Last mine-1 : 35β47
β Last mine : 45β50
- Adaptation of the token bonus
β +1% every 30 level in all but last 2 caves
β +1% every 20 level in pre-final cave
β +1% every 10 level in final cave
EQUIPMENT
- Loot chance adjusted from 0.4% to 0.3% (expect less Equipment to drop)
- Ranger minimum requirement : from 60/80/100/120/140 to 40/45/55/70/90
ALREADY ANNOUNCED CHANGES:
**PRINT:**
- (update logic)Reduce print time for all gear by 50%.
- (update logic)Printed gear starts with 100% durability.
- (update logic)However, printed gear yields 50% fewer materials when dismantled.
- (new logic)Printed gears can have one of their Stat that can be locked using energy(depends on equipment rarity β 1/2/4/8/16). When the player reroll, the stat locked with the energy wonβt change
**ALLOCATE:**
- (new logic)When minting back the NFT, players can use energy(depends on equipment rarity β 1/2/4/8/16) to secure the outcome. If used, the mint back can not fail.
- (update logic)Allocated gear has 50% more durability than printed or crafted gear (1.5x multiplier).
- (additional logic)Allocated gear has more QT slots: +1 for Common/Rare/Epic or +2 for Legendary and Ulti.
- (new logic)Allocated gears can have one of their Stat that can be locked using energy(depends on equipment rarity β 1/2/4/8/16). When the player reroll, the stat locked with the energy wonβt change
- (update logic)Increase costs to mint back 2 times