πŸ‘€ πŸ’₯ Shadow Depths S7 πŸ’₯ πŸ‘€

NFT Battle Miners
4 min readOct 5, 2024

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πŸ‘€ Come take a look at the rewards awaiting you for our next season of Shadow Depths! πŸš€

Please do not consider the duration displayed at the top of the pass (80 days), as it has not been adjusted here since it is still in alpha.

ℹ️ Season 7 Essential Info:
πŸ’₯ Pre-Sale: October 6 β€” October 9 | Price: $29.99
πŸ’₯ Standard Sale: October 10 β€” November 21 | Price: $34.99
⛓️‍πŸ’₯ https://neftyblocks.com/collection/battleminers/drops/226749+226750

πŸ’₯ Season Start: October 10
πŸ’₯ Season End: November 21

πŸ”₯ πŸ”₯ πŸ”₯ πŸ”₯πŸ”₯ πŸ”₯πŸ”₯ πŸ”₯πŸ”₯ πŸ”₯πŸ”₯ πŸ”₯πŸ”₯ πŸ”₯

πŸ—’οΈ The first draft of Shadow Depth season 7 changelog and new Stellars stats(Ultimate).

Note: Some values might slightly change during the alpha tests balancing. Final changelog will be released the day of season start.

SEASON PASS:
- Introduction of 2 New Stellars at the End of the Pass:
β€” Neocare Backpack: Enhanced capacity storage with regenerative properties.
β€” Shieldspire: A unique gun prototype with low damage that can protect from ranged attacks and stun enemies.
- The 3rd Stellar will be the Arcadium Core.

- Low-quality rewards have been replaced with pass rolls. When claiming, a roll occurs with the possibility to win:
β€” 500 Units of NBM Resources (30%/30%/20%/10% for FUS, ACT, MIN, CON)
β€” Stellar Equipment in-game items (3 x 2% chance for Nazgul Blade, Shredder, Mida’s Hand, all Ultimate)
β€” 1 Equipment Pack (1% chance)
β€” 1 Active Card Pack (2 x 0.6% for War or Mining)
β€” 1 Land Pack (3 x 0.4% for Survival, Secured Station, or Front Post)
β€” 1 Construction Pack (2 x 0.2% for GEN1 or GEN2)
β€” 1 Heavy Container (0.1% chance)
β€” 1 Dominator (0.1% chance)
- There are 4 rolls per pass at tasks: 19, 55, 94, and 145.

BALANCES
- Life steal QT stat now works in % base on total damage dealt (2–20)
- Life steal QT is now exclusive to melee weapons
- Combat regeneration stat now works in % base on MAX HP (0.1–0.5)
- Reduce enemy regeneration stat now works in % (5–40)
- Above stats changes also affect monsters, values have been adapted
- Stelars weapons base durability increase from 7500/8750/10000/11250/12500 to 10000/11250/12500/13750/15000
- Midas’ hand stelar : Now gain new β€œEnemy drop chance” stat in % (8/11/14/17/20) which increase the drop chance from enemies defeated in melee combat (increased both unique enemy ingredient and random drop)
- OFF SET weapons (Laser Sniper, Star Battle Dagger, Battle Laser Sword) base durability increase from 3000/3750/4500/5250/6000 to 7500/8750/10000/11250/12500
- Star Battle Dagger life steal is now : 6/9/12/15/18 (%)

NEW QUANTUM STATS
- Recovery speed : Increase clone healing amounts when clone is in recovery mode(%)
- Enemy crits reduction : reduces the chance that enemy critic you (%)
- Enemy crits resistance : reduces the enemy critic damage(%)

MONSTERS
- Monsters critic stats(chance and damage) are now static.
- Stats scaling adjustment per level
β€” Life steal : +0.2 (%)
β€” Combat regen : +0.03 (%)
β€” Reduce enemy regeneration : +0.5 (%)

SHIP
- Storage : Add 2 extra lvl (up to 600 slots)
- Material Compressor : Add 3 extra lvl (up to 16 stack)
- Molecular Printer :
β€” Price : Reduce L/U price from 750K/2M to 490K/1.4M
β€” Time : From 18000/27000/36000/42000 to 7200/18000/27000/36000
- Quantum Station : Add T4 and T5 compatible with allocated gears only

TASK
- Remove Jammer SHIP module requirement for Arcadian Champion tasks
- Remove market terminal SHIP module requirement for Arcadian Champion tasks
- Add back deliver Hydra scale task
- New task types :
β€” Kill certain level of monsters
β€” Use isotonics

CRAFT
- Adjust Pilot L/U craft time to same time as other collection (1H/2H)
- Ajust Material craft prices :
β€” Small space reactor : from 5K to 2.5K
β€” Thermic shield : from 10K to 7.5K
β€” Space booster : from 10K to 7.5K
β€” Superior engine : from 20K to 15K
β€” Plasma reactor : from 20K Cons to 15K Act
β€” Quantum ring : from 20K Act to 15K Cons
- Ranger Equipment now include materials dropping from the 4 new monsters
- Increase in the cost for crafting energy cells to 25K/50K/100K/250K/500K (previously 12K/25K/50K/100K/200K).

TOKENS MINED
- Tokens mined values adjusted between the deepest caves making the hardest one more viable
β€” Last mine-3 : 25–43
β€” Last mine-2 : 27–45
β€” Last mine-1 : 35–47
β€” Last mine : 45–50
- Adaptation of the token bonus
β€” +1% every 30 level in all but last 2 caves
β€” +1% every 20 level in pre-final cave
β€” +1% every 10 level in final cave

EQUIPMENT
- Loot chance adjusted from 0.4% to 0.3% (expect less Equipment to drop)
- Ranger minimum requirement : from 60/80/100/120/140 to 40/45/55/70/90

ALREADY ANNOUNCED CHANGES:
**PRINT:**
- (update logic)Reduce print time for all gear by 50%.
- (update logic)Printed gear starts with 100% durability.
- (update logic)However, printed gear yields 50% fewer materials when dismantled.
- (new logic)Printed gears can have one of their Stat that can be locked using energy(depends on equipment rarity β€” 1/2/4/8/16). When the player reroll, the stat locked with the energy won’t change

**ALLOCATE:**
- (new logic)When minting back the NFT, players can use energy(depends on equipment rarity β€” 1/2/4/8/16) to secure the outcome. If used, the mint back can not fail.
- (update logic)Allocated gear has 50% more durability than printed or crafted gear (1.5x multiplier).
- (additional logic)Allocated gear has more QT slots: +1 for Common/Rare/Epic or +2 for Legendary and Ulti.
- (new logic)Allocated gears can have one of their Stat that can be locked using energy(depends on equipment rarity β€” 1/2/4/8/16). When the player reroll, the stat locked with the energy won’t change
- (update logic)Increase costs to mint back 2 times

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